#pragma once
#ifndef TRIANGLEAGENT_H
#define TRIANGLEAGENT_H

#include "agent.h"
#include "vertex.h"
#include "AVector.h"
#include "MiscFunctions.h"

using namespace std;

//#define HALFANGLE 26.56505118
#define HALFANGLE 20

class triangleAgent : public agent
{
public:
	triangleAgent(void);
	triangleAgent(vertex, AVector, float, team_T);
	~triangleAgent(void);

	float centerLength, sideLength;
	//float direction;
	float angleRef;
	//vertex position;
	//AVector velocity;
	
};
#endif
